WebNeed help drawing a grid in my turn based game. Hello. I have a action point system, which works great. Player get 20 points to move, shoot, open inventory ect ect. Problem is, I know how far one action point will get him, but I want to be able to show it drawn. For example, 20 squares set up around the player the shows the absolute limit he ... WebI've tried changing the method of setting the surface's alpha, but I get the same result with draw_surface_ext, draw_set_alpha, and with shaders. I've also tried playing with the blendmode while drawing the surfaces but that didn't work either. All I can tell is that the alpha is not being set as I intended.
draw_set_alpha - GameMaker
WebJan 6, 2015 · Here's what I would do: Add this to your object's create event: f = 0; Then all this goes in the object's draw event: if (f +.1 <= 1) then (f += .1); draw_set_alpha (f); … Webdraw_sprite_ext. This function will draw the given sprite as in the function draw_sprite() but with additional options to change the scale, blending, rotation and alpha of the sprite being drawn. Changing these values does not modify the resource in any way (only how it is drawn), and you can use any of the available sprite variables instead of direct values for … rainpunk
How To Use Dynamic Motion Planning Grids In GameMaker
WebJul 1, 2016 · alpha = draw_set_alpha(0.5); draw_set_color(c_white); draw_set_font(pixel_font); for(i = 1; i > alpha; alpha += 0.1) { draw_text(room_width/2, room_height/2, "Test"); } Reactions: Mut. R. rui.rosario Guest. Jun 29, 2016 #2 You should increment the alpha each step, instead of in a for loop. By incrementing it in a single loop … WebDec 6, 2024 · draw_set_alpha(alpha); if (alpha < 1) alpha += spd/10; else alpha = 1; draw_set_color(c_white); draw_set_halign(fa_left); draw_set_valign(fa_top); … WebSet Draw Alpha. With this action you can set the alpha to use for any shapes (rectangle/ellipse/line) or for any text that is drawn subsequently. Note that this does not … rainqueen vilakazi